Unity On Trigger Enter



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  1. Unity On Trigger Enter Without Rigidbody
  2. On Collider Enter Unity
  3. On Trigger Enter 3d
  4. Unity On Trigger Enter 2d
DestroyUnity

I m begginer with Unity, i started a little project and i m using a framework for inventrory. I m trying to make a safe zone in my game. My safe zone have a collider with trigger 'on'. If my player enter in the safe zone, i just want to send a message.

  1. OnEnterTrigger is used to activate the VRCTrigger if two colliders start interacting with each other in instances where one or both of the colliders have the 'Trigger' checkbox selected. 📘 The VRCTrigger needs to be on the same GameObject as the collider you want to detect interaction with.
  2. Next make sure that your player collider has the 'Is Trigger' option selected in the Unity inspector. Next try using col.gameObject.CompareTag('Enemy') instead of: col.tag 'Enemy' in your if statement. Check out the Unity documentation as well on Colliders: Unity Collider documentation Unity Component.CompareTag method with example.

Unity On Trigger Enter Without Rigidbody

Enter

On Collider Enter Unity

Unity on trigger enter without rigidbody

How to reproduce:
1. Open the user's attached project
2. Open the 'main' Scene
3. In the Hierarchy select the 'solid' GameObject
4. In the Inspector enable the 'Allow Reparent' checkbox (located under the Solid component)
5. Enter the Play mode
6. Observe the Console

On Trigger Enter 3d

Expected result: OnTriggerEnter and OnTriggerExit messages get logged only when the Sphere enters and exits the trigger volume at each end
Actual result: The OnTriggerEnter message gets logged constantly

Unity On Trigger Enter 2d

Reproducible with: 2020.3.1f1, 2020.3.2f1, 2021.1.0a10, 2021.2.0a10
Not reproducible with: 2018.4.33f1, 2019.4.24f1, 2020.2.7f1, 2020.3.0f1, 2021.1.0a9